October 3, 2020

Collaborating on Amethyst showcase project: space_shooter_rs

Introduction Back in August, I delivered my first technical talk virtually at RustConf 2020. The experience was a good step towards my desire to become confident about my public speaking skills as well as being able to deliver my knowledge about software development and Rust to a public audience. My talk gave an explanation about the Entity-Component-System architecture and how it was used in the Amethyst game engine. I was excited to share what I learned with others at RustConf and was happy to see that people found it helpful for their own learning. Read more

© Micah Tigley 2020

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